Thursday, January 1, 2015

All stations, ahead flank!

Hello all, my name is Jumper, I’m the programmer here working on Familiarity. I believe this is the first time I’ve actually made a blog post, but I promise it won’t be the last. It’s very nice to meet you all! I’d like to wish a very happy 2015. Because it is the new year, we’d like to start it out by publishing our demo~! Everyone on the team has absolutely worked their asses off to get this to you, and we’re all incredibly proud of what we were able to accomplish! I know I personally spent many a sleepless night coding like hell to get it done in time, and I’m so very glad I did.

The demo encompasses the first 3 scenes of the first act of the game, and as stated previously, is sort of a proof of concept, both for the audience and for us as a team. As always there were struggles, things that worked perfectly and things we just weren't able to get working in time no matter how hard we tried or how well they should have gone, but overall we're satisfied, and we hope to only improve from here. We hope you enjoy it, even if it’s just the tip of the iceberg we’re trying to make.


Click here to download our first demo now, or visit our new and slowly growing Downloads page!

I’m sure everyone is having a busy holiday season, but it would be very appreciated if you could spend a little time playing what we created. I hope you’ll enjoy!

Also, because this is our first time releasing anything for this project and because we’re still getting the hang of this, any and all feedback you could provide would be incredibly helpful to us. Please take a few moments to fill out our post-demo survey, or you can drop off a comment here on the blog, shoot us an email or swing by our public IRC!

Happy holidays from everyone here at Airheart Interactive!