Thursday, February 22, 2018

Toss out your Telegraphs

Hi everyone, just a mini update from Jumper! We have a Discord server now, so join to come chat with us, get more frequent updates, play games, overthrow a small nation, and other Fam related things. Hope you enjoy it!

Sunday, January 14, 2018

Finding Our Space Legs

Hey there. Lunch here again, I just wanted to make a post to talk a little bit about Demo 2 now that it's out in the wild, and about what's next for us here at Airheart.

If you haven't already given Demo 2 a try, it's available from our Downloads page or the post right below this one. If you have taken the time to play through it, we'd love to hear what you thought! Any and all feedback is useful to us, anything you liked, anything you didn't like, any typos or bugs you encountered, anything you think could be done better differently, all of it helps!

Moving forward from here, the team is working on smoothing out several things that had to be rushed in order to (mostly/kind of/almost) meet our self-imposed New Year's deadline. Eventually we'll be releasing a slightly tuned-up version of Demo 2. There won't be too much hullabaloo about it, it will just be the same content with a little further polish and a few corners uncut, but we hope that it will be the definitive version of the demo going forward and we plan to post it in a couple more places in search of further interest and feedback.

Even (potentially way) further down the line from there, we plan to eventually release the first full act of the game as a final demo before the release of the full game. While I can't give a guess for a release date for that, I can say that the script for act 1 is completed pending editing, and many of the art and most of the music assets are already completed and waiting for their time to shine.

As always, thank you for stopping by. We're glad to have you here.

Tuesday, January 2, 2018

Forward Towards Uncharted Worlds

Hello again everyone, Jumper here. It's been a while since you've heard from me. I'm happy to speak to you all again, and as usual, I come bearing gifts for the new year!

On the note of gifts, I have good news. Our second demo is finished and ready for you. And on time as well

Those of you who played the first demo may not quite recognize this one. We've completely overhauled the whole look and feel. The user interface is completely different, and the scenes from the first demo have been altered due to player feedback.

Additionally, we've added new stuff! Like, 2X as much stuff! 
Instead of going on about it though, how about we show you? You can head over to our download page for the link, or get it here. (Please note: Familiarity contains language and mild violence. Young children or those who are easily disturbed should be wary.) 

We hope you all have a great 2018, and appreciate you taking the time to spend a little bit of it with us. From everyone here at Airheart, please have a happy new year!

Wednesday, November 29, 2017

Impish or Admiralty

Hello again. It's weird how fast 2017 seems to have gone by. At least in my own experience, so many memorable things happened in the previous year that 2016 felt like ten years in itself, and god, oh god was I ready for it to be over by the time it finally ended. But 2017 has, more or less, been something of a smoother ride. Not necessarily better or worse, but less earthshaking overall. On that note, when last we spoke I promised that we'd take some time in November and discuss the ongoing progress on Demo 2 and beyond, and that's what I'd like to do next.

Now, Demo 1 was a little longer ago than I would care to admit, and while it was made with copious amounts of blood, sweat and tears, it was more or less a proof of concept. We made it to prove to ourselves and to the world that we were still alive and capable of putting something out into your hands that was actually playable, whether there were rough edges or not (which there definitely were). Now, with Demo 2, we've worked hard to both polish and improve what we already had in place (such as UI and writing, as well as adding an additional background image for a scene we felt was lacking), and also give players a better overall impression of what Familiarity is and what the first chapter of the game will be about. Depending on your actions during Demo 2, you will be able to meet two out of the three main heroines, as well as make choices both large and small that will have lasting consequences in the full version of the game. In terms of sheer content, Demo 2 comprises everything from Demo 1, including some scenes that were spit-shined and reworked, as well as several additional scenes that continue the story past where we left off before.

Our team is currently hard at work wrangling the build into submission and aiming for a New Year's 2018 release, as well as hoping to finish up the last few sprites required. Music, backgrounds, writing and editing are considered done for this demo. But enough words words words, here's some stuff you can actually look at for a change.

Presenting our new main menu...

...and new and improved options screen.

Areas on the surface level of the ship have a day/night cycle. Fancy!

Well, that's about all we have to say/show for now. I'd like to offer a big thank you to anyone and everyone who's been willing to stop by and forgive our admittedly slow development pace. We all work in the hope that the end product will be worth it.

Here's hoping to see you in 2018!

Tuesday, October 31, 2017

Ju Ju Magic

Hello again to any and all. Today we've reactivated our deep space communications array to wish you a happy and safe Halloween, whether it's a space Halloween (in space) or a regular old normal Halloween (I.E. not in space). From everyone here at Airheart, best wishes before we all plunge headlong into the holiday season.

Artwork by Chocojax!

If you were hoping for a more substantial post to show off some progress and discuss the impending Demo 2, don't worry! Another update will be coming in November. As always, thank you for tuning in.