Sunday, June 4, 2017

And Then It Was June

I can't believe the time has gone so fast. Obviously, our hopes for getting demo 2 completed swiftly didn't come to pass. I'm not going to bore you with excuses, I just want to say that we're still here. Progress continues if only as a trickle, one that we hope to increase in size and volume once life begins to calm down for members of our team. Thank you for stopping by.

Someday.

Saturday, February 4, 2017

An update on the lack of updates

Hey all/any. I just wanted to give an update on the status of the demo that we mentioned a little while ago. Right now most of the work on Demo 2 has been completed, we're just waiting on a few more assets to get finished and then a final round of bugtesting and tweaks.

Eventually.

I'm sorry that we weren't able to deliver the demo when we originally planned, but we do hope to have it ready to release within the next week or two. Thanks as always for your patience and your interest.

Sunday, January 1, 2017

It's the horrible legacy one. (Updated)



Goddammit, 2016. While there's no silver lining to the loss of Carrie Fisher, the upside of our resident programmer spending a few days in the hospital is that the rest of us have a little extra time to do playtesting, bugfixing and last minute tweaks before we're ready to put Demo 2 out into the wild.

So to make a long story short, give us one more week, please. Here's some nice art for your time.

Soon!

Update: Sorry everyone. It looks like we need a little bit longer to get things to the level of polish that we're happy with. Please check back with us towards the end of the coming week.