Thursday, January 1, 2015

All stations, ahead flank!

Hello all, my name is Jumper, I’m the programmer here working on Familiarity. I believe this is the first time I’ve actually made a blog post, but I promise it won’t be the last. It’s very nice to meet you all! I’d like to wish a very happy 2015. Because it is the new year, we’d like to start it out by publishing our demo~! Everyone on the team has absolutely worked their asses off to get this to you, and we’re all incredibly proud of what we were able to accomplish! I know I personally spent many a sleepless night coding like hell to get it done in time, and I’m so very glad I did.

The demo encompasses the first 3 scenes of the first act of the game, and as stated previously, is sort of a proof of concept, both for the audience and for us as a team. As always there were struggles, things that worked perfectly and things we just weren't able to get working in time no matter how hard we tried or how well they should have gone, but overall we're satisfied, and we hope to only improve from here. We hope you enjoy it, even if it’s just the tip of the iceberg we’re trying to make.


Click here to download our first demo now, or visit our new and slowly growing Downloads page!

I’m sure everyone is having a busy holiday season, but it would be very appreciated if you could spend a little time playing what we created. I hope you’ll enjoy!

Also, because this is our first time releasing anything for this project and because we’re still getting the hang of this, any and all feedback you could provide would be incredibly helpful to us. Please take a few moments to fill out our post-demo survey, or you can drop off a comment here on the blog, shoot us an email or swing by our public IRC!

Happy holidays from everyone here at Airheart Interactive!

10 comments:

  1. Hhmm, so I tried to run the demo, and it crashes when I start it. After starting the program, the entire screen on my computer goes black for a second, and then the window pops back up but it is just plain white and the title is "Familiarity [Not Responding]" Do you guys have any idea?

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    1. Try an uninstall/reinstall and see if that helps. If not get back to me.

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  2. Yep, same thing happened this time too. It happens with minecraft too, I don't know why. Uninstalling/reinstalling the program, java, and flash doesn't fix the problem. I will try to see if the demo works on my mother's laptop.

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    1. John, sorry to hear that you're having these problems. How old is your computer? What you said about Minecraft rings a bell, I think there's a problem on older computers that both Minecraft and ren'py-based games tend to encounter sometimes. I definitely recommend trying it on a different computer and seeing if that helps.

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    2. Only like four years, I'll definitely try it on my mother's laptop to see if it works there. I can't wait til summer to get a laptop for college. I'll be free from this cruddy thing. I'll be sure to report back with any constructive criticisms once I get to reading. :)

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    3. We appreciate that. It's too bad about your computer

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  3. https://docs.google.com/document/d/1P185OLSP1aL4FuamcPRAkkpr-CQuDUH0KeTakPjDPck/edit?usp=sharing

    There you go guys, I was very happy with the demo. :)

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  4. I found the demo itself to be rather enjoyable. The narrative was paced fairly well and the dialogue fit the scene. The introduction felt a little slow, but once the story got going I was engaged.

    Currently, I feel like the biggest drawback could be the music (e.g., the opening theme could feel a bit jarring, personally), but that seems like something of concern for the final product. However, I felt like the sounds used in conjunction with the narrative (e.g., footsteps or a rumbling crowd) were well executed.

    The biggest strength of the demo felt like artwork. It was very clean and really helped to set the mood. The first moment that really caught my eye was the cut to Gavin looking in the mirror. The design of his character felt really well done and helped to give a human voice to the string of text I'd been reading.

    Overall, very good job; I look forward to seeing how this project and story advances from here.

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