Wednesday, November 29, 2017

Impish or Admiralty

Hello again. It's weird how fast 2017 seems to have gone by. At least in my own experience, so many memorable things happened in the previous year that 2016 felt like ten years in itself, and god, oh god was I ready for it to be over by the time it finally ended. But 2017 has, more or less, been something of a smoother ride. Not necessarily better or worse, but less earthshaking overall. On that note, when last we spoke I promised that we'd take some time in November and discuss the ongoing progress on Demo 2 and beyond, and that's what I'd like to do next.

Now, Demo 1 was a little longer ago than I would care to admit, and while it was made with copious amounts of blood, sweat and tears, it was more or less a proof of concept. We made it to prove to ourselves and to the world that we were still alive and capable of putting something out into your hands that was actually playable, whether there were rough edges or not (which there definitely were). Now, with Demo 2, we've worked hard to both polish and improve what we already had in place (such as UI and writing, as well as adding an additional background image for a scene we felt was lacking), and also give players a better overall impression of what Familiarity is and what the first chapter of the game will be about. Depending on your actions during Demo 2, you will be able to meet two out of the three main heroines, as well as make choices both large and small that will have lasting consequences in the full version of the game. In terms of sheer content, Demo 2 comprises everything from Demo 1, including some scenes that were spit-shined and reworked, as well as several additional scenes that continue the story past where we left off before.

Our team is currently hard at work wrangling the build into submission and aiming for a New Year's 2018 release, as well as hoping to finish up the last few sprites required. Music, backgrounds, writing and editing are considered done for this demo. But enough words words words, here's some stuff you can actually look at for a change.


Presenting our new main menu...

...and new and improved options screen.






Areas on the surface level of the ship have a day/night cycle. Fancy!





Well, that's about all we have to say/show for now. I'd like to offer a big thank you to anyone and everyone who's been willing to stop by and forgive our admittedly slow development pace. We all work in the hope that the end product will be worth it.

Here's hoping to see you in 2018!


1 comment:

  1. Cool stuff guy, its looking like it will shape up nicely. See you next year.

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