Saturday, March 16, 2024

Shifting Red

Hello all. It's certainly been a hot space-minute since we've updated this devblog, that's plain to see. But the gears are still turning here at Fam HQ, even if it's just one piece of a great big puzzle at a time. The core team is still meeting every weekend to touch base and do what we can, when we can. 

Part of the reason there haven't been many posts is that art is both the thing best suited to flashy PR stuff and the hardest, most time-intensive thing to do for a small volunteer project like ours. Still, the talented, venerable and long-suffering LordFryingPan has brought our steampunk-in-space world to life better than I ever could with words alone, and you can see some examples of life aboard the Familiarity yourself below.

The bar where Sam is known to hauntThe Marketplace district, where foods from all corners of the known galaxy can be found and quaffed


Now that I've grabbed those fantastic photo-receptors of yours, I'd also like tell you about a shift in focus that we've decided to undertake.

Here's the space-skinny: originally, way back in the day, the plan was to have four routes, with four different heroines, written by four different writers. As time went on, the plans for the game solidified and the core team shrunk. Today, I (Lunch, hi) am the last writer standing, and while I have a rough plan for the other routes, I was intending to finish Sam's storyline first before trying to give the characters of Morial and Diane the stories they deserved. And the script for Sam's route is almost done, and I adore it, I really do. But it's taken me a long time to get this far. Longer than anyone had intended, longer than we could have asked for. If it comes down to finishing the game with one route or trying to do three and never finishing at all, we've chosen the former. 

So what does that mean? It means that Sam's story is now the main story of Familiarity. It's still a branching story with choice points, diverging paths and consequences for actions, and the other heroines will still be along for the ride. But we've made the difficult decision to restructure the game from a common first act and then three different routes to a single path. I know that's not what we originally promised, and I'm sorry if that's a disappointment. I'd say you could have your money back, but we've never asked for it and never will, we're still aiming for an eventual free release on Steam someday. So yeah. The work continues. We plan on eventually releasing all of Act One as a standalone demo, we're mostly just behind on sprite assets for that. Until next time. Be well. 




7 comments:

  1. Y'all takin' so long my account cant even be approved anymore...
    i guess I don't have to say any more.

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  2. Surrender now, and my house will not mark it against your honor.
    Haven't you been at this long enough? Stop the cope. Deliver the product that you can, or retreat.

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  3. Twelve years. Twelve. Years.

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  4. Might as well repeat the sentiment, that if I wrote at even 5 times the pace of the snail trail y'all manage, i'd be slow enough to get fired.
    What the hell happened to your guys' old standards?

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  5. Shut the fuck up Lunch. Why can't you just collect what shreds of honor you have left and just pick up. It's over, man. You can't ride upon poor disabled girls anymore. i don't think you can cope with actually writing your own hook that people will care about.

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  6. You suck at writing btw, 'no denying it', 'that's plain to see', your blog posts read off about as well as your general attitude.

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    Replies
    1. Oh Kenji, you sad, strange little man. What an incredibly long time to hold a grudge. How can you possibly still be mad enough at being let go from an all-volunteer, completely amateur project to still be posting abuse online all these years later?

      I try to err on the side of professionalism so I usually just ignore you, but here's the thing(s):
      1: There is no product, and there were no promises made. This is a hobby project for a free game, and a labor of love. We do what we can, when we can to work on it, and with the way the world is these days, that isn't very much.
      2: You know you weren't fired because you were slow. You were fired because you were verbally abusive to other members of the team (shocking, I know), and also because all your ideas sucked. Remember when you wanted the police force of the Space British space ship to all be American mercenaries? Probably not, because it was so long ago. But I do. You made everyone else on the team miserable, which is why you aren't on it anymore. Please have some dignity and move on with your life.

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