Monday, November 18, 2013

Character reveal: Gavin

Another week has flown by, and that means it’s time to talk about our protagonist a little as we promised. We’ve already mentioned the basics before, but today we’ll go into a little more detail.

Gavin Clarke’s situation paints a clear picture of working class life on Earth. He’s got a stable job, he’s got a roof over his head and food in his belly, he has everything he could really ask for and yet he still feels somehow out of place. Much of the planet’s population had already emigrated to space by the time Gav was even born, but interstellar travel is dangerous, expensive and slow. Now the only people left are those who lack the means or will to leave and the rich elite who tighten their grip with every passing year. Gavin’s family has long since accepted this situation and worked to make the most of what they have, and to his credit, Gav has always tried to do the same--always done his best to ignore the nagging doubt, the quiet voice whispering that there should be more to life than this.




As a child Gavin displayed a knack for any and all things mechanical, and in another life he might have become an engineer of some renown, but few things close more doors than constant and crushing poverty. Instead, Gav continues the family tradition of working as a dockhand in the Liverpool spaceport--a time-honored tradition borne of necessity and never desire. He continues to tinker with odds and ends in his free time however, and even without proper schooling he’s grown so skilled that his employers rely on him to fix their steam powered loaders and other equipment. Only licensed technicians qualify for extra pay, of course.




Possessing both an enduring optimistic streak and a cynical (albeit well-meaning) sense of humor, Gavin struggles to make a life for himself now that he’s survived both his parents at the age of 22. Honest, hardworking and dutiful, he’s no stranger to good, old-fashioned elbow grease, and he would be perfectly willing to fight for the things he holds dear--if he could only find them first.




Thanks for sticking around. Tune in next week for a look at the first of the game’s three love interests.

2 comments:

  1. Just saw this work-in-progress today. Hopefully development will go well. I've seen a lot of projects die due to internal conflict, overestimating how much work is necessary, and frustration with writing. Be sure to post on the Lemma Soft forum if you need help.

    While I kind of like boy x girl romance stories, I have become a bit weary of them. Consider how your visual novel will stand out among similar stories, and what its strengths will be.

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    1. Thanks! We have a long way to go and a lot to learn, although I don't think I've ever heard of people actually overestimating the amount of work required instead of the other way around. We are certainly planning on turning to LSF for feedback and potentially team gathering once we're a little further along.

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