Showing posts with label holiday. Show all posts
Showing posts with label holiday. Show all posts

Monday, December 24, 2018

Slow Down to Speed Up

Hello everyone! Jumper here again. Oh boy it’s been a while since you’ve heard from us! I can assure you we are still going and still kicking, still having weekly meetings where we toil away at whatever needs to be done. I assume if you’re reading this you’ve stuck with us too, and we appreciate that!


Artwork by Fry!
You know for me, this time of year is a time of introspection. A good time to reflect on the past year, see what I did right and what I did wrong, and perhaps change so I can do better next year. This past year was admittedly slow for us. After putting out the second demo, we stopped, took a breath and evaluated what all needed to be done, and what we still had to do. We’ve been quietly working without anything to publicly show from it, a new song here or new backgrounds there, I know I’ve made many good quality of life changes to Familiarity, something I hope you’ll appreciate. As I reflect on the past year of development, I think of us slowly and quietly working to make things better, and to set us up so when we’re ready, we can kick it back into high gear and start cranking out finished scenes and new builds.
So that’s what we hope to do in 2019. We’re gonna speed it back up, get things going and start working on a lot of cool stuff we hopefully can show you. I know I’m personally very excited to see where we take everything. It’s good to slow down and take a rest, just as long as you know when to get going again. We hope you’ll stick around for it, and enjoy what we have to show.
With the holidays approaching, we hope you take the time to slow down a little too, and spend it with your loved ones, the people you cherish in your life. We at Airheart Interactive wish everyone a very happy holidays, and a very good new year. See you in 2019.


Friday, December 25, 2015

Spaceballs the Christmas Update


Artwork by Chocojax!

When I was a kid, December itself seemed to last six months, and the wait until Christmas was a slow and torturous crawl. Now the month is measured in pay periods, and all I had to do was blink to send 2015 hurtling towards its inevitable conclusion. But here we are, and while we're here, there's a couple things we'd like to talk about, starting with an overview of our progress towards our next demo, and our plans beyond that.


Demo #2 progress:
  • Script: 95% - barring final editing
  • Programming: 35% - much of our focus lately has been retooling our GUI and adding new features, while getting scenes up and running in the engine has taken a backseat for now
  • Music: 90%
  • Sprites: 20%
  • Backgrounds: 110%
  • CGs: 10%

As you can see, while we've made a good bit of progress, there's a still a long ways to go. Just as a reminder, Demo #2 will include all the reworked and improved content of our first demo, plus three new scenes. After it's done, we plan on eventually releasing all of the first act as a final and standalone demo. Speaking of which, the script for act one as a whole (which consists of about 30 scenes including branching paths) is currently sitting at about 80% completion.

So enough of boring old words, words, words, what else do we have to show you? Well, you've already seen that our ever-awesome artist Chocojax has worked hard to provide us with some lovely art, and while we don't have as much progress on the UI to show off as we would have hoped, our faithful and hardworking musician, Doctor Jekyll, has whipped up a holiday-themed song just for the occasion, We hope you enjoy it, and from all of us here at Airheart Interactive, have a very merry Christmas and a happy new year. 




Saturday, February 14, 2015

Will You Be My Handheld Proton Magnetometer?

Happy Valentine's Day from everyone here at Airheart! We hope it's a good one!

Art by Rinbro!

Tuesday, April 1, 2014

Shifting gears

Greetings, salutations and well wishes, Lunch here. I know it's been a little while since our last update, but some major changes are happening behind our closed doors and I come bearing exciting news!

In response to feedback and in order to keep in touch with our steampunk roots, the team has decided to undertake a major revamp of our aesthetic and setting. I'm proud to announce that Familiarity will now include at least but not limited to 300% more gears!

Other planned changes include the titular ship now being one gigantic gear in space, all characters now being comprised entirely of gears and the soundtrack being retooled to be almost completely gear and clockwork-based. We hope you enjoy this exciting and unprecedented new direction, and to help get you hyped we even have some samples to show off!








Doctor Jekyll, one of our hardworking musicians has even produced an example of our brave new sound! Stay tuned for more as we grind out future updates!

Friday, February 14, 2014

A very special Valentine's message

Is this thing still on? Good. We apologize for the lack of updates in the past month but not really, and in celebration of Valentine's Day we'd like to introduce a very special message from one of our dear friends associates sponsors! Click here to be whisked away to our event page, brought to you by the good folks professional staff people who pay on time at The Daily Space Walrus!




Stay tuned, more info/announcements to come in the next few weeks.

Wednesday, January 1, 2014

Happy New Years

Hello! With 2013 on its way out, we thought now would be a good time for just a brief update. The past month has been an exciting time for us, and we'd like to announce that Emi's Waifu has joined the team and will be contributing sprites and additional artwork, and Dr. Jekyll and Ara Aradair have joined as musicians!

Happy new year from the team here at Airheart Interactive! Here's hoping for a safe and productive 2014, for us and everyone else in the EVN community.